I am a game engineer with a passion for mechanic design and tuning. I am experienced in multiple game engines (Unity, Godot, Unreal), multiple software applications, working with physics systems, and designing and programming movement controllers. With a proven track record in teamwork for game design, several of my games have been published on Steam. Born in Kona, Hawaii, I soon moved to Northern California, first living in San Francisco; later moving to Menlo Park, and attending high school in Palo Alto. I currently reside in the Bay Area, where I attend the University of Silicon Valley, pursuing a BS in Game Engineering.